Tuesday, January 5, 2010

[The Honeymoon is Over]

When we last left our heroes Tauster had just attempted a dispel magic in an attempt to ward off any magic spell that may be controlling Shileck's mind. Satisfied even though it didn't work, the party decides that it will head to the bi-weekly rendezvous with Enzeldrin, queen of the mire. The group gathers up its things and begins the long arduous trek through the mire to the cave entrance.

While trudging through the swampy mess, the group hears something ahead. It's a spotted toad. The heroes engage the enemy, attempting to slay the creature before he potentially poisons someone. In the middle of trying to dispatch the lone toad, another toad comes lunging toward the group as well. The toads get their faces beat in. No one finds out if they were poisonous.

After some more travel, out of the brush comes a gigantic 15 foot lizard. Drawing their weapons again, the heroes move into attack positions. The lizard is smited with no issue. The party continues on. While walking through the slop in the mire, 2 more toads appear out of nowhere. [See a pattern here? Thanks Bill...]

Again, the party takes up attack positions. One toad lunges at Dresdin and claws him along his chest. He manages to swat the toad off his torso, immediately starting to feel ill as the poison starts its surge through his body. Erlan immediately comes to assist Dresdin and using his awesome awesomeness he heals Dresdin so he's no longer poisoned. There must be some kind of nest around here.

As sunset approaches, the group decides to make camp for the coming night. Watches are set and the night starts out uneventfully. Then, during third watch, Nanoc hears something near camp. Diving out from the brush is another 15 foot lizard. Drawing his 2-handed sword Nanoc obliterates the creature with one swoop. Watch is then uneventful and quiet until first light.

The priests and lone wizard get their spells for the day. Simulation Alpha. Moons. Yada. Yada. Yada. The rest of the party readies their things for the last leg of the journey into the mire. After some travel, the group arrives at Enzeldrins cave entrance with prisoner in tow. Not wanting to offend or piss off the queen, only Rosencrantz and Aurien head into her lair. The remaining members of the party wait at the cave entrance. After some time, both Rosencrantz and Aurien return from their meeting. Long story short - Enzeldrin has a communication scroll which enables us to not come back here... Like EVER. Aurien also gave her the magic +1 footmans mace. Just to reiterate, we never, ever.... ever, ever, ever have to come back here again. [Thankfully]

Moving on...

The party slops through the mire until sunset and make camp. Watches go uneventfully for the entire night. [Luckily] The following morning the party finishes the last leg of the Enzeldrin tour.... However, upon coming up to Thurmaster, the heroes notice something is wrong.... The upper levels of Tausters tower is completely smashed and charred. Coming up and around to the gates, the party finds out from the town guard that orcs attempted to kidnap Tauster and he killed them [And his tower] with a fireball. Asking around town the party finds out that Tauster is currently at Count Palfreys.

With everyone [Almost] ready to train, and with Shileck in tow, the party decides to head for Daerlun by way of Milbourne.

On the way to Milbourne and as its getting dark, the group sees 4 human shaped figures approximately 100 yards ahead. Nanoc goes to confront the group as Erlan casts a light spell on them. The shapes immediately turn and begin running like track stars. [That's right] In the light, the party could see they were farmers. Nanoc gets them to return. They're poaching trees. We're not going green because its trendy, so we don't care. Poach on.

The following mornning while coming close to Milbourne, the party runs into two men fishing. They tell of seeing orcs when they were off fishing one night. [Yes we know about the orcs already...] The half day heroes enter Milbourne. Go to the Baron of Mutton[?]. Stock up on supplies for the trip. Turns out no shipments are coming as they normally have. It's been a week and they usually come every 3 days. [Wah.]

We then go to Naftans, leave all but 2 horses there - Gildenstern and Anonymous. Pick up Grrr. And we're ready for what adventures befall us on our way to Daerlun........

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