Sunday, November 8, 2009

If You Want to Play 'Catch Up'

- We got attacked by a bunch of bandits just as we arrived in the area. During the fight, one of the bandits pointed directly at Rosencrantz and yelled out “GET HIM!”. Why? Is it because Rosencrantz was obviously a wizard? Was it random chance? Was it because he was the weakest-looking person?
- Jelenneth kidnapped from the inn in Milbourne. We have NFC where she went, no leads on why she left, just her bag of spell components and a locked door.
- The boy were-bear goes missing. We hook up with Kuiper to investigate a place where Jelenneth might have gone searching for spell components, as well as look for the boy. We run into Olan, with her two wolf companions. We get ambushed by orcs during the night. We find the were-bear. He is injured. Kuiper is absolutely horrified, because only magical weapons should have been able to wound the boy, and we found no such things on the orcs. We head back to Kuiper’s, Olan gets pissed off that we’re not Druids and leaves us to track the orcs on her own. She fails.
- Thurmaster runs into a giant problem. Does this have anything to do with anything? We have no idea. This was ultimately resolved, but we don’t know if it was isolated.
- Goblins and the New Mire of magical origin around Milbourne. Again, we ultimately resolved this problem and think that we’ve come up with a decent resolution, and it’s probably an isolated incident.
- The pilgrims in the moors north of Parlfrey’s keep getting kidnapped. We did not find the pilgrims, but we find find some dead guards, and also some three-headed wolves. The pilgrims were headed to some Sune temple.
- We got attacked by a bunch of bandits between Kuiper’s and Thurmaster. There was a priest with an eyepatch wearing chainmail and a hooded cloak that appears to be leading them. We eventually overcame the ambush, turned the tables and started killing the bandits, and finally moved in on the priest, but he SPROUTED WINGS AND FLEW AWAY AT FULL SPEED. WHAT THE HELL. We later find out something about a legend of an evil priest in an area nearby called the “Gleaming Glade”, which apparently has a lot of artifacts there or something. Is he a priest of Cyric? We have no idea.
- Enzeldrin.
- Reports of Orcs up by the mines, which we’ve never been to.
- The ancient home of the Parlfrey’s in the woods south of the Thornwood which, again, we’ve never been to but definitely sounds sketchy and worth checking out (Orc home base? More Cyric priests?)
- The crypt. Way, way bigger than expected, lots of strange magical creatures and other things down here.
- Tomb robbers. Acting alone, or involved with Cyric/kidnappings? We have no idea, we murdered the only lead we had.

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