Monday, November 16, 2009

THIS!!! IS!!! GARELSTONE!!!

When we last left our "half-day heroes," the party had just dispatched a horde of brain eating zombies and the evil priest of Cyric, Imerin. All while the second Cyric priest was busy attempting to tear through the web that Rosencrantz had magically evoked.

Nanoc, in a merciless rage and drunk from blood [or lack there of] lust, headed directly toward one of the remaining zombies entrapped in the web. With one fell swoop of his blade, the zombie is crushed. Rosencrantz, aware that Shlieck is attempting to flee immediately casts stinking cloud. Suddenly a noxious cloud encompasses the evil priestess. Choking from the fumes, Emerin immediately starts heading through the web toward the party.

The group then notices that 4 more zombies are coming through the web to engage the party. [brains! brains!] As the remaining zombies rip apart the web that stands between them and the group, the last zombie who was trapped in the web breaks free with the help from his counterparts. Nanoc engages the first zombie coming through the opening created in the web. 2-handed sword swinging, the zombie is obliterated.

Meanwhile, behind Nanoc, Vance and Kuiper head toward the priestess and her evil minions. While the fighters battle it out with their undead foes, Erlan begins casting "light." A large, bright light lights up around the priestess of Cyric. Suddenly, having been blinded, Shileck appears to be lost with no real direction. Aurien decides to cast a spell, but it appears he failed as he attempted to "hold person." Seeing his spell did not effect Shileck, Aurien turns his attention to Rowyn who is currently on the verge of "death." He heals Rowyn and immediately she appears in better health; wounds healed, color comes back into her face, and she gets up with a spring to her step.

Having been healed, Rowyn immediately heads down the mine in the opposite direction toward the slain priest, Imerin and begins searching his corpse. On his remains she finds the following items:

1 Holy Symbol
1 Chain Mail (+1)
1 Shield (+1)
1 Footmans' Mace (+1)
1 Odd Robe w/Patches (magic)
1 Gold serpent bracelet
1 Sapphire Ring
1 Scroll (8th level - Remove Paralysis)
1 Set of Boots

Back in the melee, Kuiper winds up and kills a zombie! [Gasp! Shock!] With the priestess still blinded, Nanoc winds up and smashes her for some good damage. Seeing that he may kill the potential informant that way, he decides better and sheaths his sword and engages in some "dirty boxing." The other zombies come through the web, which by this time has been pretty much torn apart, Kuiper and Vance engage the remaining undead. Upon smashing their undead faces in, Vance and Nanoc double team Shileck. [Get your minds out of the gutter!] Nanoc lands a right hook and Vance lands an uppercut on Shileck. She crumbles to the ground like a ton of bricks. [THIS! IS! GARELSTONE!] Vance and Nanoc high-five. Without time to waste, the group starts looting the body of the priestess. On her body the group finds:

1 scroll
700GP Worth of Gold Jewelry
1Gold and Ivory Key
1 Chain Mail (+2)
1 Sickle (+2)
1 Holy Symbol
1 Black Robe
1 Blue Cloak
1 Scroll (10th level - Aid, Paralysis, Prayer)
1 Set of Boots (magic)

After removing all of her clothes [and forgetting the boots], the priestess finally wakes up. As soon as her eyes open she immediately starts flying up in the air, smashing herself on the top of the roof of the mines. Hastily, Nanoc throws his magic rope into the air and mutters its magic phrase. Shileck finds herself completely tied up as Nanoc pulls her down from the air with all the strength he can muster. Finally down on the floor, the prisoner is hog-tied. The party removes her boots as a little added insurance. The group gathers itself and begins its trek down the remaining corridor.

Coming down the corridor the party comes into a large room that is wide open; The Grand Cavern. There are plenty of tracks in this room, suggesting plenty of foot traffic comes through here. Kuiper immediately starts following tracks directly into a wall. Curious, both Erlan and Rowyn do some searching where the tracks left off. With a smile, Erlan hears a "click" as he opens a secret hidden door leading down a hallway with no light. The party continues on...

Coming down to the end of the hallway, the group comes to a 20ft X 15ft room with 2 doors - one on the left, one on the right. Rosencrantz attempts to open the door on the right. Nothing. Unsure if it's his strength or lock hindering the door from opening, he has Nanoc try. No luck. So Rosencrantz takes out the key looted from Shileck and places it into the lock of the door and turns it. "Click." Nanoc again attempts to open the door with no luck. They then try the door on the left using the same key. Nothing. Satisfied that they can't go on any longer without opening either of the doors, the party disembarks from the mines, burning the zombie corpses on the way out and head toward Milbourne.

As night falls, the party arrives in Milbourne. Immediately, the group heads over to Gayrold's house. He invites them in and the party explains all that has been happening. The group decides to stay at Gayrold's tonight and not bring any more unwanted attention to themselves.

While the group gets settled, Aurien heads over to Andrins. He shows Andrin the black cloak. Andrin's face drops... Aurien consoles him telling him we didn't find her body yet, but the cloak is Jaleneths. [+100xp!] Aurien heads back to Gayrolds house and gets settled in.

Once everyone is settled in, the party begins discussions as to the best way to interrogate their new found potential informant.......

Some Questions to ponder: [See Bulletin Board]

  • Find out if she is kidnapping people, and why.
  • Discover the nature of whatever is controlling her, if indeed she is being controlled as we suspect. This will require some cleverness.
  • Locate the whereabouts of J-Love and Samheis, and possibly the Sune pilgrims.
  • Ascertain where they are operating out of. I am assuming that the Garlstone mines are not the only base, and I'm particularly interested in the keep south of the river and with Wingy McEyepatch.
  • Find out what's on the other side of that doorway in the mines.
  • Discover the command word for the flying boots, if it exists (we'll have to test this out).

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